Zombie Escape Mod
Version: 2.2 - Author: Dias
(Thank to rapara13)
(Thank to rapara13)
1. Description:
- This is a gameplay called "Zombie Escape", play in a big map. When round start, the system will countdown for 20 seconds, while counting... human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human... Human have to run to the goal and still alive.
- Zombies had high health, but humans's Weapons also had high knockback power.
- Because the map light is dark (d) so Zombies had NightVision (New & No Lag)
- If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail
- While Playing, player could buying Extra Item and have
- And the Statatics: So everyone will know who is fastest and stay alive for a long time
2. Videos & ScreenShots:
- Videos (Test With Real Player) ( Version: 1.8 )
http://www.youtube.com/watch?v=MxDEfifNT7s
- Picture (Test With Bot) ( Version: 2.0 )
3. Configs:
- Every config is now Un-Hardcode. Check the zombie-escape.ini in configs folder
- so What can you config in zombie-escape.ini ?
* ModelIndex
4. Recommended Maps:
- Pack Map by JaiiRiToO
- 16+ Zombie Escape Map (51mb)
- Zombie-Mod.Ru's Maps
- ... Find More At GameBanana
* (Don't forget to change the map prefix to "ze_" otherwise the mod won't work)
5. Install & Required:
* [VIDEO] How to Install: Orpheu * Zombie Escape Mod: http://www.youtube.com/watch?v=bjK2U5O6rto
- Required: Orpheu Modules (Block Round End & Terminate Round)
- I have packed all necessary files, so download and extract
- Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it...
- This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). You can edit the allowed map in sma. Find
6. Plugins API / Natives
See more in zombie_escape.inc
7. Credits:
8. Logs:
9. Translate:
- Turkish | By Erdener
- Romania | By bLacK-bLooD | By Aleekz
- Chinese | By stupid0303
- Portuguese | By quilhos
- Spanish | By XINLEI
- Russian | By NiHiLaNTh
- Bulgarian | By rapara13
- Korean | By DSASDFGH
- Polish | By ToRRent
- Mongolian | By myusername
*How to install language: Copy the lang code and put it below the default lang code
10. TODO:
- Fix some bug....
- This is a gameplay called "Zombie Escape", play in a big map. When round start, the system will countdown for 20 seconds, while counting... human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human... Human have to run to the goal and still alive.
- Zombies had high health, but humans's Weapons also had high knockback power.
- Because the map light is dark (d) so Zombies had NightVision (New & No Lag)
- If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail
- While Playing, player could buying Extra Item and have
- And the Statatics: So everyone will know who is fastest and stay alive for a long time
2. Videos & ScreenShots:
- Videos (Test With Real Player) ( Version: 1.8 )
http://www.youtube.com/watch?v=MxDEfifNT7s
- Picture (Test With Bot) ( Version: 2.0 )
3. Configs:
- Every config is now Un-Hardcode. Check the zombie-escape.ini in configs folder
- so What can you config in zombie-escape.ini ?
Quote:
- GamePlay: Min Player to Play / Map Light / Zombie, Human FreezeTime - Weather: Fog / Sky - Zombie and Human: Health / Speed / Gravity / Armor - Model: Player Model for Human / Host Zombie / Origin Zombie / Zombie Claw - Sound: Attack / Hit / Miss / Ambience / Ready, Run Sound / Zombie Infect Sound / Pain Sound / Countdown Sound,... |
Quote:
- About ModelIndex: + If you want your models to have accurate hitboxes, try enabling this. + Note: make sure your models don't have messed up hitboxes, otherwise + this setting might cause your server insane cpu usage and lag - How to Enable it: 1. Open Sma Find this line: (Near Lines 22)
PHP Code:
//#define SET_MODELINDEX_OFFSET
PHP Code:
#define SET_MODELINDEX_OFFSET |
- Pack Map by JaiiRiToO
- 16+ Zombie Escape Map (51mb)
- Zombie-Mod.Ru's Maps
Code:
ze_parkour_escape
ze_mechanix_escape
ze_jambalaya_escape
ze_boatescape
ze_proz_escape_final
ze_osprey_escape
ze_ship_escape_final
ze_rock17_escape
ze_boatescape_remix2
ze_escapetrain
ze_isla_nublar_lg
ze_mario_tower_lg
ze_thelost_lg
ze_ice4cap_lg
ze_osnapitzari_lg
ze_area51_lg
ze_hospital_lg
ze_officeday_gb
ze_wilderness
ze_storage
ze_5tazona_lg
ze_jurassicpark_v2
ze_chaka_escape
ze_train_back_lg
ze_trainescape_b3
ze_jurassickpark3_lg
ze_isla_escape_lg
ze_assault_escape_lg
ze_jurassickpark2_lg
ze_jungla_lg
ze_metropolitano_lg
ze_campescape_lg
ze_egypt_two_lg
ze_composit_lg
ze_egypt
* (Don't forget to change the map prefix to "ze_" otherwise the mod won't work)
5. Install & Required:
* [VIDEO] How to Install: Orpheu * Zombie Escape Mod: http://www.youtube.com/watch?v=bjK2U5O6rto
- Required: Orpheu Modules (Block Round End & Terminate Round)
- I have packed all necessary files, so download and extract
- Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it...
- This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). You can edit the allowed map in sma. Find
PHP Code:
new allow_map_prefix[1][] =
{
"ze_"}
PHP Code:
forward ze_user_infected(id, infector) // Call when zombie get infect (if First Zombie, infector return 0)forward ze_user_humanized(id) // Call when human spawnforward ze_gamestart(starttype) // Call when gamestart (0 = New Round / 1 = Zombie Appear (Freezing) / 2 = Zombie Release)forward ze_roundend(winteam) // Call when round end (1 = Team Zombie / 2 = Team Human)
native ze_is_user_zombie(id) // Check if user is zombienative ze_get_zombie_type(id) // Get zombie type (Host (0) = Normal Zombie / Origin (1) = Boss of First Zombie)native ze_set_user_zombie(id, zombietype) // Set user into zombie (zombie_type just like ze_get_zombie_type native)native ze_set_user_human(id) // Set user into human)native ze_set_stopgame(stop_type, onoff) // On/Off Part in game to make custom game play (stop_type is the part of game to stop: 1 = Stop in New round, 2 = Stop in Zombie Appear, 3 = Stop in Zombie Release)native ze_reset_gameplay(restart) // Reset Gameplay (Solve the ze_set_stopgame)
7. Credits:
Quote:
- Dias | Plugin Made - CSO | Models & Sounds - Cheap_Suit (For his Weapon Menu i took from his Biohazard) - Mercylezz (for some read file code, and stock i took from his Zombie Plague) - KungFuLon (for some code i took from his Zombie: The Hero) - WiLs (for Set Team Method) - Nihilanth (for Set Speed Method) - aaarnas (for his awesome suggest) |
Quote:
* v1.0 - First Release * v1.1 - Fix some bug, change countdown message * v1.2 - Add Zombie Knockback config section, add fog, fix bug * v1.3 - Add Score System, fix zombie gravity * v1.4 - Fix Wrong Count Bug - Add new method deathmsg when infect - Un-Hardcode - Make Config File (configs/zombie_escape.ini) - Add Lang file (data/lang/zombie_escape.txt) - Add more config var - Add Set ModelIndex for player - Add Var (check server for every 60 seconds, to make sure the round end if does not have any zombie of human) - Fix Some Bug * v1.5 - Fixed Overflow - Fixed Join Team Bug - Fixed Small Array Bug - Fixed Function "set_default_zombie" - Fixed Error "Invalid array handle provided" - Fix SomeCode in CurWeapon - Fixed NVG Bug (Prevent Server from Crash in New Round if Players are over 20) - Added ModelIndex Ena/Disa Var - Added Map Prefix Allow Section * v1.6 - Update New Set Model Method (lower overflow kick, crash)(I hoped this work) (Thank to MeRcYLeZZ) - Update New Set Team Method (Slow but good) (Thank to WiLs) - Update New Set Speed Method (Thank to Nihilanth) * v1.7 - Fix Small Problem About ModelIndex (this might caused crash) * v1.8 - Fix Map Check Bug - Fix Modelindex Mistake * v1.9 - Optimized Code - Fix Grenade Infect bug * v2.0 - Fix Some Bug - Added Player/Run Statistics - Added API for External Plugins - Added Native Stop Game (for Custom GamePlay) - Added Extra Items - Fix Death Atrib - Optimized Code - Update Lang/Include File - Update Check Map Method * v2.1 - Fix "gordon" model - Add Player Config in Menu (so player can turn on/off the background, ready,.. music - Added Round Time Var in config file - Remove Extra Item - Optimized Code * v2.2 - Fix Player Spawn speed (Join After game start) |
- Turkish | By Erdener
- Romania | By bLacK-bLooD | By Aleekz
- Chinese | By stupid0303
- Portuguese | By quilhos
- Spanish | By XINLEI
- Russian | By NiHiLaNTh
- Bulgarian | By rapara13
- Korean | By DSASDFGH
- Polish | By ToRRent
- Mongolian | By myusername
*How to install language: Copy the lang code and put it below the default lang code
10. TODO:
- Fix some bug....
Have Fun
[Notes]
- Please read all the post before use it of ask
- Please always check for new vesion at this topic
- Redownload all resource file to make sure you have enough file to play
- If you use this plugin and it works well. Please comment here and vote
ze_campescape_lg.zip | |
ze_resource.zip | |
ze_plugins_v2.1.zip | |
Get Plugin or Get Source |
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